float r = ball[n].radius/20; glColor3f(0.5,0.8,0.4); // south america: glBegin(GL_TRIANGLE_FAN); glVertex2f(x+r*11,y+r* 9); glVertex2f(x+r* 6,y+r*14); glVertex2f(x+r* 3,y+r*16); glVertex2f(x+r ,y+r*18); glVertex2f(x-r ,y+r*18); glVertex2f(x+r/2 ,y+r*10); glVertex2f(x-r*2 ,y+r* 8); glVertex2f(x-r*3 ,y+r* 6); glVertex2f(x-r , y+r* 3); glVertex2f(x-r*10, y ); glVertex2f(x-r*8, y-r ); glVertex2f(x-r/2, y+r* 3); glVertex2f(x ,y+r/2 ); glVertex2f(x+r* 9,y+r* 2); glVertex2f(x+r* 9,y+r* 3); glVertex2f(x+r*15,y+r* 5); glEnd(); // north america: glBegin(GL_TRIANGLE_FAN); glVertex2f(x-r*12,y-r*9); glVertex2f(x-r*12,y-r*7); glVertex2f(x-r*11,y-r*3); glVertex2f(x-r*10,y); glVertex2f(x-r* 8,y); glVertex2f(x-r* 8,y-r*5); glVertex2f(x-r* 1,y-r*5); glVertex2f(x ,y-r*3); glVertex2f(x+r*0.5,y-r*4); glVertex2f(x ,y-r*5); glVertex2f(x+r ,y-r*7); glVertex2f(x+r*2 ,y-r* 9); glVertex2f(x+r*4 ,y-r*11); glVertex2f(x+r*6 ,y-r*13); glVertex2f(x+r*3, y-r*15); glVertex2f(x , y-r*13); glVertex2f(x-r*4, y-r*15); glVertex2f(x-r*8, y-r*18); glVertex2f(x-r*9, y-r*17); glVertex2f(x-r*12,y-r*10); glEnd();All the music:
char bass1[] = { 8, 6,4,6,9, 11,9,11,13, 11,9,11,13, 16,13,16,18, 13,11,9,6, 11,9,6,4, TIME(16), HOLD(1,2),HOLD(4,2),HOLD(6,2),11,9, TIME(8), HOLD(6,4), 6,4,6,9, 11,9,11,13, 11,9,11,13, 16,13,16,18, 16,13,11,18, 16,13,11,9, TIME(16), HOLD(13,2),HOLD(11,2),HOLD(9,2),11,9, TIME(8), HOLD(6,4), 6,4,6,9, 13,11,9,11, 13,16,13,11, 16,18,16,13, 13,11,9,6, 11,9,6,4, 11,13,11,9, HOLD(6,4), 6,4,6,9, 11,9,11,13, 11,9,11,13, 16,13,16,18, 13,11,9,6, 11,9,6,4, TIME(16), HOLD(1,2),HOLD(4,2),HOLD(6,2),HOLD(9,2), TIME(8), HOLD(6,4), 11,11,11,11,11,11,11,11, TIME(32),11,HOLD(13,3),TIME(8),13,13,13,13,13,13,13, 4,4,4,4,4,4,4,4, 6,6,6,6,6,6,6,6, 11,11,11,11,11,11,11,11, 13,13,13,13,13,13,13,13, 16,16,16,16,18,18,13,TIME(16),11,9, HOLD(6,2),HOLD(6,2),HOLD(6,2),HOLD(9,2), 6,13,18,13,HOLD(6,2),TIME(8),0, 6,4,6,9, 11,9,11,13, 11,9,11,13, 16,13,16,18, 16,13,11,18, 16,13,11,9, TIME(16), HOLD(6,2),HOLD(4,2),HOLD(1,2),HOLD(9,2), TIME(8), HOLD(6,4), 6,4,6,9, TIME(32),11,HOLD(13,3),TIME(8), 11,9,13, 16,13,16,18, 11,13,11,9, 6,4,6,9, 11,9,11,13, TIME(16), HOLD(1,2),HOLD(4,2),HOLD(6,2),11,9, TIME(8), HOLD(6,4), 4,4,4,4, 11,16,11,4, 6,6,6,6, 13,18,13,6, 2,2,2,2, 9,14,9,2, 1,1,1,8, 13,16,11,6, 4,4,4,4, 11,16,11,4, 7,7,7,7, 14,19,14,6, 11,11,11,11, 18,23,18,11, 14,14,21,26, 13,13,20,TIME(16),11,9,TIME(8), END }; char drums1[] = { 16, KH,0,H,0, SH,0,H,K, KH,0,KH,0, SH,0,H,0, KH,0,H,0, SH,0,H,0, KH,0,KH,K, SH,0,H,0, KH,0,KH,0, SH,0,H,K, KH,0,KH,K, SH,0,H,0, KH,K,KH,0, SH,0,H,0, KH,0,KH,0, SH,0,S,S, KH,0,H,K, SH,0,H,K, KH,0,KH,0, SH,0,H,S, KH,0,H,K, SH,0,H,K, KH,0,KH,K, SH,0,SH,0, KH,0,KH,0, SH,K,H,0, KH,0,KH,K, SH,K,H,0, SH,K,H,K, SH,K,KH,0, H,S,K,K, S,K,K,S, KH,0,H,0, SH,0,H,K, KH,0,KH,0, SH,0,H,0, KH,0,H,0, SH,0,H,0, KH,0,KH,K, SH,0,H,0, KH,0,KH,0, SH,0,H,K, KH,0,KH,K, SH,0,H,0, KH,K,KH,0, SH,0,H,0, KH,0,KH,0, SH,0,S,S, KH,0,H,K, SH,0,H,K, KH,0,KH,0, SH,0,H,S, KH,0,H,K, SH,0,H,K, KH,0,KH,K, SH,0,SH,0, KH,0,KH,0, SH,K,H,0, KH,0,KH,K, SH,K,H,0, SH,K,H,K, SH,K,KH,S, H,S,K,K, S,K,K,S, KR,0,R,0, SR,0,R,K, KR,0,KR,0, SR,0,R,0, KR,0,R,0, SR,0,R,0, KR,0,KR,K, SR,0,R,0, KR,0,KR,0, SR,0,R,K, KR,0,KR,K, SR,0,R,0, KR,K,KR,0, SR,0,R,0, KR,0,KR,0, SR,0,S,S, KR,0,R,K, SR,0,R,K, KR,0,KR,0, SR,0,R,S, KR,0,R,K, SR,0,R,K, KR,0,KR,K, SR,0,SR,0, KR,0,KR,0, SR,K,R,0, KR,0,KR,K, SR,K,R,0, SR,K,R,K, SR,K,KR,0, R,S,S,K, S,S,K,S, KH,0,H,0, SH,0,H,K, KH,0,KH,0, SH,0,H,0, KH,0,H,0, SH,0,H,0, KH,0,KH,K, SH,0,H,0, KH,0,KH,0, SH,0,H,K, KH,0,KH,K, SH,0,H,0, KH,K,KH,0, SH,0,H,0, KH,0,KH,0, SH,0,S,S, KH,0,H,K, SH,0,H,K, KH,0,KH,0, SH,0,H,S, KH,0,H,K, SH,0,H,K, KH,0,KH,K, SH,0,SH,0, KH,0,KH,0, SH,K,H,0, KH,0,KH,K, SH,K,H,0, SH,K,H,K, SH,K,KH,0, H,S,K,K, S,K,K,S, KR,0,R,R, SR,0,R,K, KR,0,KR,R, SR,0,R,0, KR,0,R,R, SR,0,R,R, KR,0,KR,K, SR,0,R,R, KR,0,KR,0, SR,0,R,K, KR,R,KR,K, SR,0,R,0, KR,K,KR,0, SR,0,R,R, KR,0,KR,R, SR,0,S,S, KR,R,R,K, SR,0,R,K, KR,0,KR,R, SR,0,R,S, KR,0,R,K, SR,0,R,K, KR,R,KR,K, SR,0,SR,0, KR,0,KR,0, SR,K,R,R, KR,0,KR,K, SR,K,R,0, SR,K,R,K, SR,K,KR,0, R,S,K,S, S,K,S,S, END };
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